Bodycam.

Recording. Everything you hit is on tape. A 6 × 5 pays-anywhere slot with tumbles, a squad of special symbols and a free game that keeps getting stronger.

Lands on Stake very soon
RTP96.06%
Max win25,000x
VolatilityLow
Grid6 × 5
Bodycam cover

The grid

Pays anywhere, then tumbles

6 reels × 5 rows

8 or more identical symbols anywhere on the grid win. Payouts go up by tier: 8–9, 10–11, 12–13 and 14+ copies.

Tumbles: winning symbols leave, the rest drop, new ones fall in, and it repeats as long as a new combination forms.

Special symbols

Shooter → Wild

The Shooter

  • One at a time. When the cascade stops, it eliminates every paying symbol present 3 times or less on the grid — all of their copies.
  • The grid drops, then the Shooter becomes a Wild.
  • Super Shooter: same job, and its Wild carries a random ×2, ×3 or ×10.

The Wild

  • A Wild joins every winning symbol — it counts with each paying symbol at the same time.
  • Wild multipliers add up (×2 + ×3 = ×5) and multiply each of those wins.
  • Wilds alone never pay.
9 Rookies + 2 Wilds → counted as 115.00×
6 Handcuffs + 2 Wilds → counted as 80.25×
Wilds ×2 + ×3 = ×5 on both(5 + 0.25) × 5
Total26.25× the bet

Special symbols

Chargers

Up to 6 Chargers

  • Only if the spin paid: each Charger fires 2 bullets (Super Charger: 3) at a panel of 9 targets.
  • The values hit add up into the total win multiplier, applied to the spin's win when at least 1× was hit.
  • Base game: reset every spin. Free game: it stays and keeps accumulating.

Random event

Board Clear

The board gets wiped

  • On any spin, the grid can be cleared: every paying symbol is removed at once.
  • Special symbols stay. The holes refill with high symbols only, then the cascades resume.
  • At most once per spin.

Bonus

Free game

4, 5 or 6 Scatters at the end of a base spin start 10 free spins. There are no Scatters in the free game, so no retrigger — but the P symbol adds spins.

Tier 14 Scatters · 1 random upgrade on entry, more can be earned each spin
Tier 25 Scatters · 2 upgrades on entry
Tier 36 Scatters · 3 upgrades on entry

10 spins. Each P symbol (free game only) adds +2 spins, up to 26. Upgrades stack until the end of the free game.

→
Extra Bullet

Chargers fire 3 bullets, Super Chargers 4.

→
Loaded Targets

The panel only holds 0× and values of 10× or more, with at most three 0×.

→
Super Shooter

Shooters arrive as Super Shooters.

→
Super Charger

Chargers arrive as Super Chargers.

Buy menu

Modes

Same 96.06% RTP in every mode.

Bonus Hunt x5×5 the bet

5× the chance of the free game, which then pays at least 30×.

Maxed Spins×200

A spin with all 4 upgrades active. No free game.

Bonus Tier 1×70

Free game with 4 Scatters.

Bonus Tier 2×200

Free game with 5 Scatters.

Bonus Random×350

A random Tier 1, 2 or 3 — Tier 1 the most often. The only buy that can give Tier 3.

Paytable

Who pays what

× the bet, by number of identical symbols anywhere on the grid.

Symbol8–910–1112–1314+
RookieH12.551560
SWATH21.53930
K-9 UnitH31.252.57.525
OperatorH412620
Evidence BagL10.350.839
FlashlightL20.30.72.58
HandcuffsL30.250.627
RadioL40.20.51.56
ID BadgeL50.150.415

RTP 96.06% in every mode · max win 25,000× the bet · low volatility. Wilds substitute for every paying symbol and never pay on their own.